
AicncX reads your machine's real kinematics and each controller's own G-code, and reproduces the cut as it happens. Over-cuts, multi-channel sync and macro call maps are all verified before the job starts.
The code on one side, the verified path on the other. These are real screens.
















Impellers, blisks and turbine blades leave no room for a second attempt. The trunnion, the swivel head and the pivot offsets are built exactly as they are on the machine, so the posture on screen is the posture of the machine.

One setup, and the B axis takes any angle while the job runs. Through index moves, offsets and work-shift changes, the part coordinate system is held exactly, right through to the sub-spindle.

The guide bush, gang tools and the sub-spindle hand-off are the hardest work to picture in your head, and that is exactly where crashes happen. AicncX runs both channels together, in sync.

Two turrets machining one part at the same time carries a high crash risk and makes the program much harder to write. Per-channel stock, independent tool tables and sync waits all sit on one timeline.

Wire EDM is hard to check: the upper and lower faces follow different taper paths, with per-pass offsets and technology settings on top. AicncX reads it as the control does and shows both-face paths, offsets and the thread/cut points together.